Educational application of Virtual Reality (VR)
Submission deadline: 2023-09-02
Special Issue Editors

Special Issue Information

In our journal Virtual Reality Technology, a special issue is calling for papers about educational application of Virtual Reality.

Virtual Reality(VR) is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. VR lets us see the real-life environment right in front of us—trees swaying in the park, dogs chasing balls, kids playing soccer—with a digital augmentation overlaid on it.

Education is the backbone of a prosperous society. Since ancient times, civilizations have focused on the transmission of knowledge. As educators are always looking for new ways to transfer knowledge more effectively, more quickly and more easily, they have turned to virtual reality. VR now occupies an important place in learning and education today. It is an innovative tool that can support the pedagogical process in university classrooms and high school classrooms. Better affinity, gamification and flexibility are achieved. VR and education are like a good marriage. You can use them apart from each other, but they’re better together.

VR creates opportunities for teachers to help students grasp abstract concepts. By using the interaction and experimentation that VR technologies offer, teachers can enhance classroom experiences, teach new skills, inspire student minds, and get students excited about exploring new academic interests.

Therefore, integrating the concept of the application of VR with education is the main theme in this issue. Topics such as ClassVR, VR educational resources, distance education, pros and cons of VR education, etc. are highly welcome here.


Keywords

ClassVR, VR educational resources, distance education, pros and cons of VR education, etc.

Published Paper